Last Update (I hope!)


An additional year of playtesting, and I'm hoping this is the "final" version.  Here's the changelog for anyone interested:

2024-01-12

Three Kills Per Stroke (p.58) changed "... immediately take another Combat Action" to "... immediately take another Attack Action against a Close Monster"

2024-01-19

During high level character creation, it became apparent that the "pick a single Virtue" became confusing with things like Kismet (which you could pick once every rank).  In order to make this clearer, Kismet, Personality, and Saves were broken into Kismet I-III, Personality I-III, and Saves I-III. Additionally, the Spriggan Virtue "Strange Medium" had to be broken into "Strange Medium", "Uncanny Medium", and "Extraordinary Medium" to fit the paradigm.

2024-01-19

Added the following to "Mummy's Curse" (Knave):  "Finally, if the item remains unsold before you take Downtime at a Settlement, you must sell it during the Shopping Step or the curse immediately takes effect (though you still get a Save)."

2024-01-22

During editing, it looks like 4 Weird Virtues for Night Children were left on the cutting room floor:  Rando, Run Away, Shedding, and Shocky. In addition, "Sleepy" had been renamed "Go Night Night" but hadn't been updated in the table.  These Virtues have been re-added and "Sleepy" renamed to "Go Night Night".

2024-01-26

For the Sellsword Virtue: Captain and the Knave Virtue: Guildmaster, clarified that these hirelings were Mercenaries and not Henchmen (specifically Meatshields and Mechanics, respectively). Fixed "Morale" to be "Loyalty", a later addition that didn't get added back to the description. Added in that Henchmen and Mercenaries expect to be fed(!) and clarified that killing them willy-nilly might get you a bad reputation. Nerfed Mercenaries to only give a +1 instead of a +2, but added that they can add the +1 to damage as well.

Cleaned up some ambiguity around Research and Cunning Pips:

- Changed the word "Time" to "Downtime" where appropriate i.e. from "takes Months of time" to "takes Months of Downtime"

- Added Downtime requirement to Chymistry;

- Clarified Inscription only requires Days of Downtime;

- Added reinforcing text that Marvels take Weeks to create;

- Added Days of Downtime to Miracles;
- Added "[n]ote that any Cunning or Research Pips not spent at the end of the Production Step are lost." to the Production Step of Downtime

2024-01-27

Added missing line "Finally, the Charmed Circle grants you 4 extra Cunning Pips to use as you wish." to Charmed Circle under Mystic Advancement.

2024-02-19

- Under Spriggan, changed "Charms" to "Mortal Charms" and "Feyness" to "Wyrd" in Daredevil:Advancement to differentiate them from their Mortal equivalents.  Did the same thing with "Charms" for the Murks.

- Fixed "Unnatural Medium" to "Uncanny Medium" in the Advancement chart for Spriggan.

2024-03-03

- Under "The Plan" (Knave Advancement), clarify the +4 applies to all RO and RB attempts

- Under "Nuke" (Nightchild Advancement) change damage from SUMx2 to SUMx5

- Added "Bagman" (Philosopher) and "Bruja" (Mystic) to the Daredevil Virtues.

- Rewrote sentences in Tutor Advancement (Philosopher Advancement) as follows: "[t]hey have 4 Flesh, wear no armor, and can carry up to 8 Burden. Grimoires and Fetishes cost them no Burden to carry, but all other gear they carry counts as double Burden.  In addition, they (a) grant you +3 Research Pips during Downtime; (b) assist you in your Leechcraft so you that only fail Ingenuity tries on 1 instead of 1 or 2; and (c) can take any physical damage for you."

2024-03-04

- Change "Liturgies of the Novice" to "Initiate" (Mystic Advancement)

- Changed "Commanding PRE" to "Commanding Presence" in Appendix B

- Changed "Fortunate" to "Mascot", and added the Heroic Virtue "Talisman" and the Legendary Virtue "Icon" to Pooka Advancement

- Changed the prereqs for Whispers of the Bride (Murk Advancement) and Whispers of Br'er Rabbit (Pooka Advancement) to require you to take the lower tier Virtue first

- Cleaned up the language for the starting Virtues Curious (Pooka) and Killer (Murk) so it's clear you start Untrained in the Whispers of the Bride and Br'er Rabbit, respectively

2024-07-01

- Changed Tempestuous Chariot to carry the player the maximum distance, rather than "up to" the maximum distance.

2024-11-29

- Changed the amount of Grit you heal during a Bivouac to be the sum of your Kismet (Insanity+Injury+Death) after playtesting with high level characters

- Added that a Breather removes any non-permanent effects (Bleeding, etc)

- Changed to a new font after receiving feedback.  This meant a lot of layout work on the design.

- Changed back to Identity being a d10, d8, d6, and d4 after more playtesting. Removed the "Primary Stat" for the various Tropes and Species.

- Bump Sellsword:Veteran to +6 Grit (from +4)

- Pooka now heal their \LVL Grit during a Breather, and d4 x \LVL Grit during a Bivouac (d6, d8, or 10 x \LVL depending on Advancement Virtues).

- The Vapors effect won't end until either Minutes have passed, or Smelling Salts are applied.

- Sew Wounds now only heals 1 Flesh (making Transfusion more useful)

- Moved Laudanum under the Vulgate of Medicine

- Cleaned up some of the language for Orisons, Lorespells, Hymns, and Ablutions

- Small rewrites and syntax cleanup to get new layout to fit.

- Knaves: Rather than have you roll your Lucky Die and apply it's result at a max of +4, the level of your lucky die now determines the bonus (though you still must try the die).

- Clarified a few things with the DEATH die.

- Added Bottle and Bottle, Iron to gear list.

- Fixed an error in the default MONSTER block, and tightened up the descriptions.

- Changed the Monster Cannibal Trait to heal 1 HD instead of 3 Health.
- People kept housing the Priests of Syrinx, so I gave them a little love.

- Changes to monster names to prevent litigation ...

2024-12-7

- Dropped this line from \RB rules "If an Adventurer is making a \RB try against a \mylink{Monster}{monsters}, the Monster adds its \HD as a modifier to its roll i.e. a 6 \HD Monster adds a +6 to its roll."

- Cut the Movement section on "Travel", and the Arbiter's sections on "Light and Darkness" and "Dueling".

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